Fragments
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Competence Penalty is a Barrier to the Adoption of New Technology
Competence Penalty Is a Barrier to the Adoption of New Technology (Gai, Hou, Tu) reports a three-part study examining why generative AI coding tools remain under-adopted even in environments where traditional barriers such as access, training, and infrastructure have largely been removed. Study 1 draws on digital trace data from 28,698 software engineers following the…
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The Cloud Next Door: Investigating the Environmental and Socioeconomic Strain of Datacenters on Local Communities
The Cloud Next Door (Ngata et al.) is a short paper authored by an MIT undergraduate, examining the environmental and socioeconomic impacts of data centres on local communities. Most discourse on data centres focuses on global or systemic effects: energy consumption, water use, and emissions. Far less attention is paid to what happens at the community…
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Interpersonal Trust Development in GenAI-Augmented Organisations
Interpersonal Trust Development in GenAI-augmented Organisations (Norkin) examines how interpersonal trust forms and shifts when GenAI becomes embedded in knowledge-intensive team workflows. GenAI is reshaping work at a pace that often exceeds organisations’ ability to recalibrate processes, norms, and expectations. While productivity gains are evident, the uncertainty introduced by autonomous content generation raises questions about reliability,…
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Doraemon’s Gadget Lab: Unpacking Human Needs and Interaction Design in Speculative Technology
Doraemon’s Gadget Lab (Tran) is a playful research paper from CHI 2025, held in Yokohama, Japan. Having grown up watching Japanese cartoon show Doraemon, I did not expect to encounter HCI analysis of its gadgets in the CHI proceedings. Tran analyses 379 of Doraemon’s gadgets, categorising them into 33 subcategories and 10 higher-level groupings, to examine the…