Fragments
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Competence Penalty is a Barrier to the Adoption of New Technology
Competence Penalty Is a Barrier to the Adoption of New Technology (Gai, Hou, Tu) reports a three-part study examining why generative AI coding tools remain under-adopted even in environments where traditional barriers such as access, training, and infrastructure have largely been removed. Study 1 draws on digital trace data from 28,698 software engineers following the…
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The Cloud Next Door: Investigating the Environmental and Socioeconomic Strain of Datacenters on Local Communities
The Cloud Next Door (Ngata et al.) is a short and relatively accessible paper (especially by academic standards) authored by an MIT undergraduate, examining the environmental and socioeconomic impacts of data centres on local communities. Most discourse on data centres focuses on global or systemic effects: energy consumption, water use, and emissions. Far less attention is…
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Interpersonal Trust Development in GenAI-Augmented Organisations
Interpersonal Trust Development in GenAI-augmented Organisations (Norkin) examines how interpersonal trust forms and shifts when GenAI becomes embedded in knowledge-intensive team workflows. GenAI is reshaping work at a pace that often exceeds organisations’ ability to recalibrate processes, norms, and expectations. While productivity gains are evident, the uncertainty introduced by autonomous content generation raises questions about reliability,…
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Doraemon’s Gadget Lab: Unpacking Human Needs and Interaction Design in Speculative Technology
Doraemon’s Gadget Lab (Tran) is a playful research paper from CHI 2025, held in Yokohama, Japan. Having grown up watching Japanese cartoon show Doraemon, I did not expect to encounter HCI analysis of its gadgets in the CHI proceedings. Tran analyses 379 of Doraemon’s gadgets, categorising them into 33 subcategories and 10 higher-level groupings, to examine the…